public void MoveNow(Room CurrentRoom) { MovePlayer((float)(MyPlayer.Velocity * Math.Cos(MyPlayer.newTheta)), (float)(MyPlayer.Velocity * Math.Sin(MyPlayer.newTheta)), CurrentRoom); //MyPlayer.Position.Y += (float)(MyPlayer.Velocity * Math.Sin(MyPlayer.newTheta)); //this.MyPlayer.Position.X += (float)(MyPlayer.Velocity * Math.Cos(MyPlayer.newTheta)); MyPlayer.SetOrigin(); }