static IconSet getArtSet() { IconSet dmgArt = new IconSet("DMG_ART"); // Turret FRONT dmgArt.addLayer(Armor.TurretArmorFront); // PEN AND DAM dmgArt.addLayer(Basic.PenetrationAndDamage); // HULL FSR dmgArt.addLayer(Armor.HullArmorFSR); return(dmgArt); }
static IconSet getTahti() { // IList<IconSet> iconSet = new List<IconSet>(); /* * -addStat "reload time" 35 10 235 215 5 4 * addStat "short view range" 65 2 20 237 253 3 * addStat "bonus view range" 65 2 242 234 1 * -addStat "hull" 80 17 255 255 255 4 * -addStat "turret" 80 10 255 255 255 4 * -addStat "penetration" 80 2 248 186 114 4 * -addStat "damage" 37 17 248 186 114 4 */ IconSet tahti = new IconSet("TAHTI"); tahti.addLayer(Tahti.ReloadTime); tahti.addLayer(Armor.TurretArmorFSR); tahti.addLayer(Armor.HullArmorFSR); tahti.addLayer(Tahti.Damage); tahti.addLayer(Tahti.Penetration); tahti.addLayer(Tahti.ShortViewRange); tahti.addLayer(Tahti.BonusViewRange); return(tahti); // iconSet.Add(tahti); // return iconSet; }
public static IList <IconSet> getPogsMaxFSRVRRld() { IList <IconSet> iconSet = new List <IconSet>(); IconSet colored = new IconSet("COLOR"); colored.addLayer(Colored.GrandientBackground); colored.addLayer(Colored.TankNameHeader); colored.addLayer(Vehicle.Shield); colored.addLayer(Vehicle.Premium); colored.addLayer(Vehicle.Tier); colored.addLayer(Vehicle.TankName); colored.addLayer(Vehicle.ContourIcon); colored.addLayer(Basic.PenetrationOrDamage); colored.addLayer(Basic.ViewRange); colored.addLayer(Armor.TurretArmorFSR); colored.addLayer(Armor.HullArmorFSR); colored.addLayer(Basic.ReloadTime); iconSet.Add(colored); return(iconSet); }
public static IList <IconSet> getSet() { IList <IconSet> iconSet = new List <IconSet>(); // RLD IconSet rld = new IconSet("RLD"); rld.addLayer(Basic.ReloadTime); // HP IconSet hp = new IconSet("HP"); hp.addLayer(Basic.HealPoints); hp.addVersion(rld); // VR IconSet vr = new IconSet("VR"); vr.addLayer(Basic.ViewRange); vr.addVersion(rld); // RSF IconSet rsf = new IconSet("RSF"); rsf.addLayer(Armor.TurretArmorRSF); rsf.addLayer(Armor.HullArmorRSF); rsf.addVersion(hp); rsf.addVersion(vr); // FSR IconSet fsr = new IconSet("FSR"); fsr.addLayer(Armor.TurretArmorFSR); fsr.addLayer(Armor.HullArmorFSR); fsr.addVersion(hp); fsr.addVersion(vr); // MAX IconSet max = new IconSet("MAX"); max.addLayer(Basic.PenetrationOrDamage); max.addVersion(rsf); max.addVersion(fsr); // ART DMG IconSet artDmg = getArtSet(); artDmg.addVersion(hp); artDmg.addVersion(vr); // TAHTI //IconSet tahti = getTahti(); // COLORED IconSet colored = new IconSet("COLOR"); colored.addLayer(Colored.GrandientBackground); colored.addLayer(Colored.TankNameHeader); colored.addLayer(Vehicle.Shield); colored.addLayer(Vehicle.Premium); colored.addLayer(Vehicle.Tier); colored.addLayer(Vehicle.TankName); colored.addLayer(Vehicle.ContourIcon); colored.addVersion(max); colored.addVersion(artDmg); //colored.addVersion(tahti); // CLEAR IconSet clear = new IconSet("CLEAR"); clear.addLayer(Clear.TransaprentBackground); clear.addLayer(Clear.ColoredTankNameHeader); clear.addLayer(Vehicle.Shield); clear.addLayer(Vehicle.Premium); clear.addLayer(Vehicle.Tier); clear.addLayer(Vehicle.TankName); clear.addLayer(Vehicle.ContourIcon); clear.addVersion(max); clear.addVersion(artDmg); //clear.addVersion(tahti); iconSet.Add(colored); iconSet.Add(clear); return(iconSet); }