protected override void Initialize() { Engine.Initialize(this, graphics); MyGame.Initialize(); base.Initialize(); }
protected override void Initialize() { Engine.Initialize(this, graphics); var gameTypeName = System.Configuration.ConfigurationManager.AppSettings["GameType"]; GameType gameType = (GameType)Enum.Parse(typeof(GameType), gameTypeName, true); UInt16 screenWide = (UInt16)(Constants.ScreenWide * (UInt16)gameType); UInt16 screenHigh = (UInt16)(Constants.ScreenHigh * (UInt16)gameType); MyGame.Initialize(gameType, screenWide, screenHigh); base.Initialize(); }