private void DrawItem(int i) { float scaleAdjust = i == player.SelectedSlotId ? 1.00f : 1f; Vector3 postAdjust = i != player.SelectedSlotId ? new Vector3(0, 4, 0) : new Vector3(); t.StartDrawingColoredQuads(); Vector3 pos = new Vector3((i) * frameSize, 0, 0) + postAdjust; Camera.Instance.World = Matrix.Multiply(Camera.Instance.World, Matrix.Scaling(new Vector3(frameSize, frameSize, frameSize) * scaleAdjust)); Camera.Instance.World = Matrix.Multiply(Camera.Instance.World, Matrix.Translation(pos)); t.Draw(background); EntityStack stack = player.Inventory.Slots[i].Content; if (stack.IsEmpty) { return; } t.StartDrawingTiledQuadsWTF(); pos += new Vector3(1 + (frameSize - itemSize) / 2f, -1 + (frameSize - itemSize) / 2f, 0); Camera.Instance.World = Matrix.Multiply(Camera.Instance.World, Matrix.Scaling(new Vector3(itemSize, itemSize, itemSize) * scaleAdjust)); Camera.Instance.World = Matrix.Multiply(Camera.Instance.World, Matrix.Translation(pos)); t.Draw(TileTextures.Instance.GetItemVertexBuffer(stack.Id)); labels[i].Text = stack.Count.ToString(); labels[i].Position = pos; labels[i].Render(); }