public App() : base() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferHeight = 800; graphics.PreferredBackBufferWidth = 1088; _world = new World(); IsMouseVisible = true; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { //if (!File.Exists("World.map")) { //} _world = World.Load("World.map"); //_world.New(); //_world.Save("World.map"); base.Initialize(); }