Ejemplo n.º 1
0
 public App()
     : base()
 {
     graphics = new GraphicsDeviceManager(this);
     Content.RootDirectory = "Content";
     graphics.PreferredBackBufferHeight = 800;
     graphics.PreferredBackBufferWidth = 1088;
     _world = new World();
     IsMouseVisible = true;
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            //if (!File.Exists("World.map")) {

            //}
            _world = World.Load("World.map");
            //_world.New();
            //_world.Save("World.map");

            base.Initialize();
        }