partial void DeletePLAYER_GAME_PASSING(PLAYER_GAME_PASSING instance);
partial void UpdatePLAYER_GAME_PASSING(PLAYER_GAME_PASSING instance);
partial void InsertPLAYER_GAME_PASSING(PLAYER_GAME_PASSING instance);
private void detach_PLAYER_GAME_PASSINGs(PLAYER_GAME_PASSING entity) { this.SendPropertyChanging(); entity.GAME1 = null; }
private void attach_PLAYER_GAME_PASSINGs(PLAYER_GAME_PASSING entity) { this.SendPropertyChanging(); entity.PLAYER1 = this; }
private void LoadGameStats(GAME Game, Page GamePage) { Table statTable = GamePage.Tables[4]; PLAYER player; for (int i = 2; i < statTable.Rows.Count - 1; i++) { player = GetPlayer(statTable.Rows[i].Cells[0]); PLAYER_GAME_PASSING passing = (from p in nflData.PLAYER_GAME_PASSINGs where p.Game == Game.GAME_ID && p.Player == player.PLAYER_ID && p.Team == Game.AwayTeam select p).SingleOrDefault(); if (passing == null) { passing = new PLAYER_GAME_PASSING(); passing.Game = Game.GAME_ID; passing.Player = player.PLAYER_ID; passing.Team = Game.AwayTeam; nflData.PLAYER_GAME_PASSINGs.InsertOnSubmit(passing); } passing.Attempts = int.Parse(statTable.Rows[i].Cells[1].Text.Split('/')[0]); passing.Completions = int.Parse(statTable.Rows[i].Cells[1].Text.Split('/')[1]); passing.Yards = int.Parse(statTable.Rows[i].Cells[2].Text); passing.Touchdowns = int.Parse(statTable.Rows[i].Cells[4].Text); passing.Interceptions = int.Parse(statTable.Rows[i].Cells[5].Text); //set the rest of the stats } nflData.SubmitChanges(); }