Esempio n. 1
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 partial void DeletePLAYER_GAME_PASSING(PLAYER_GAME_PASSING instance);
Esempio n. 2
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 partial void UpdatePLAYER_GAME_PASSING(PLAYER_GAME_PASSING instance);
Esempio n. 3
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 partial void InsertPLAYER_GAME_PASSING(PLAYER_GAME_PASSING instance);
Esempio n. 4
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		private void detach_PLAYER_GAME_PASSINGs(PLAYER_GAME_PASSING entity)
		{
			this.SendPropertyChanging();
			entity.GAME1 = null;
		}
Esempio n. 5
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		private void attach_PLAYER_GAME_PASSINGs(PLAYER_GAME_PASSING entity)
		{
			this.SendPropertyChanging();
			entity.PLAYER1 = this;
		}
Esempio n. 6
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        private void LoadGameStats(GAME Game, Page GamePage)
        {
            Table statTable = GamePage.Tables[4];
            PLAYER player;
            for (int i = 2; i < statTable.Rows.Count - 1; i++)
            {
                player = GetPlayer(statTable.Rows[i].Cells[0]);
                PLAYER_GAME_PASSING passing = (from p in nflData.PLAYER_GAME_PASSINGs
                                               where p.Game == Game.GAME_ID && p.Player == player.PLAYER_ID && p.Team == Game.AwayTeam
                                               select p).SingleOrDefault();

                if (passing == null)
                {
                    passing = new PLAYER_GAME_PASSING();
                    passing.Game = Game.GAME_ID;
                    passing.Player = player.PLAYER_ID;
                    passing.Team = Game.AwayTeam;
                    nflData.PLAYER_GAME_PASSINGs.InsertOnSubmit(passing);
                }

                passing.Attempts = int.Parse(statTable.Rows[i].Cells[1].Text.Split('/')[0]);
                passing.Completions = int.Parse(statTable.Rows[i].Cells[1].Text.Split('/')[1]);
                passing.Yards = int.Parse(statTable.Rows[i].Cells[2].Text);
                passing.Touchdowns = int.Parse(statTable.Rows[i].Cells[4].Text);
                passing.Interceptions = int.Parse(statTable.Rows[i].Cells[5].Text);
                //set the rest of the stats
            }

            nflData.SubmitChanges();
        }