private void detach_PLAYER_GAME_FUMBLEs(PLAYER_GAME_FUMBLE entity) { this.SendPropertyChanging(); entity.GAME1 = null; }
partial void DeletePLAYER_GAME_FUMBLE(PLAYER_GAME_FUMBLE instance);
partial void InsertPLAYER_GAME_FUMBLE(PLAYER_GAME_FUMBLE instance);
partial void UpdatePLAYER_GAME_FUMBLE(PLAYER_GAME_FUMBLE instance);
private void attach_PLAYER_GAME_FUMBLEs(PLAYER_GAME_FUMBLE entity) { this.SendPropertyChanging(); entity.PLAYER1 = this; }