/// <summary> /// Run the simulations and save result to ViewState and JS script block /// </summary> /// <param name="sender"></param> /// <param name="e"></param> protected void btnRunSimulations_OnClick(object sender, EventArgs e) { var deck = new Deck(); List<int> position = Request.Form["robotPosition"].Split(',').Select(int.Parse).ToList(); var cards = Request.Form["cards"].Split(',').Select(x => GetCardPriority(deck, x)); var robot = new Robot { Position = new Coordinate {X = position[0], Y = position[1]}, Facing = (Orientation)Enum.Parse(typeof(Orientation), Request.Form["robotOrientation"]) }; foreach (var priority in cards) { robot.DealCard(priority); } var map = MapParser.JsonToMap(LoadMapJson("~/Maps/ScottRallyMap.rrdl")); var game = new Game(new Map {Squares = map}, new List<Robot> {robot}); game.Initialize(); List<List<CardExecutionResult>> results = Simulator.Simulate(robot); List<List<CardExecutionResult>> productiveResults = results.Where(result => result.Last().Position.X != -1).ToList(); ViewState["PosX"] = position[0]; ViewState["PosY"] = position[1]; ViewState["Facing"] = Request.Form["robotOrientation"]; ViewState["Cards"] = Request.Form["cards"]; ClientScript.RegisterClientScriptBlock(GetType(), "results", "results = " + JsonConvert.SerializeObject(productiveResults, Formatting.Indented), true); }
protected void btnRunSimulations_OnClick(object sender, EventArgs e) { List<int> position = Request.Form["robotPosition"].Split(',').Select(int.Parse).ToList(); var cards = Request.Form["cards"].Split(',').Select(int.Parse); var robot = new Robot { Position = new Coordinate {X = position[0], Y = position[1]}, Facing = (Orientation)Enum.Parse(typeof(Orientation), Request.Form["robotOrientation"]) }; foreach (var c in cards) { robot.DealCard(c); } var game = new Game { Board = { Squares = Maps.GetMap(Maps.MapLayouts.ScottRallyMap) }, Robots = new List<Robot> { robot } }; game.Initialize(); List<List<CardExecutionResult>> results = Simulator.RunSimulations(robot); List<List<CardExecutionResult>> productiveResults = results.Where(result => result.Last().Position.X != -1).ToList(); ViewState["PosX"] = position[0]; ViewState["PosY"] = position[1]; ViewState["Facing"] = Request.Form["robotOrientation"]; ViewState["Cards"] = Request.Form["cards"]; ClientScript.RegisterClientScriptBlock(GetType(), "results", "results = " + JsonConvert.SerializeObject(productiveResults, Formatting.Indented), true); }
public static string RunSimulations(string body) { JToken json = JToken.Parse(body); var deck = new Deck(); IEnumerable<int> cards = json["cards"].ToString().Split(',').Select(x => GetCardPriority(deck, x)); List<int> robotPosition = json["robotPosition"].ToString().Split(',').Select(int.Parse).ToList(); string robotOrientation = json["robotOrientation"].ToString(); var robot = new Robot { Position = new Coordinate { X = robotPosition[0], Y = robotPosition[1] }, Facing = (Orientation)Enum.Parse(typeof(Orientation), robotOrientation) }; foreach (var priority in cards) { robot.DealCard(priority); } var map = MapParser.JsonToMap(LoadMapJson(ActiveMap)); var game = new Game(new Map { Squares = map }, new List<Robot> { robot }); game.Initialize(); List<List<CardExecutionResult>> results = Simulator.Simulate(robot); List<List<CardExecutionResult>> productiveResults = results.Where(result => result.Last().Position.X != -1).ToList(); return JsonConvert.SerializeObject(productiveResults, Formatting.Indented); }
public void Simulator_PermutationCounts_7Cards_2TypeRepeatedTwice() { // Arrange var robot = new Robot(); robot.DealCard(10); // UTurn robot.DealCard(20); // UTurn robot.DealCard(70); // RotateLeft robot.DealCard(80); // RotateRight robot.DealCard(430); // BackUp robot.DealCard(490); // Move1 robot.DealCard(500); // Move1 // Act int permutations = PermutationCounts(robot); // Assert Assert.AreEqual(630, permutations); }
public void Simulator_RunSimulations_7Cards2TypeRepeatedTwice() { // Arrange var robot = new Robot(); robot.DealCard(10); // UTurn robot.DealCard(20); // UTurn robot.DealCard(70); // RotateLeft robot.DealCard(80); // RotateRight robot.DealCard(430); // BackUp robot.DealCard(490); // Move1 robot.DealCard(500); // Move1 var game = new Game(new Map {Squares = Maps.GetMap(Maps.MapLayouts.ScottRallyMap)}, new List<Robot> {robot}); game.Initialize(); // Act List<List<CardExecutionResult>> results = Simulator.Simulate(robot); // Assert Assert.AreEqual(690, results.Count); }
/// <summary> /// Runs simulations on moves based on the cards the robot currently has assigned. /// Robot is expected to be initialized and part of an existing Game. /// The robot will not be in the same state after simulation is executed. /// </summary> /// <param name="robot">Robot to run simulations for</param> /// <returns>List of results</returns> public static List<List<CardExecutionResult>> Simulate(Robot robot) { var results = new List<List<CardExecutionResult>>(); List<List<ProgramCardType>> permutations = CalculateMovePermutations(robot); Coordinate position = robot.Position; Orientation facing = robot.Facing; foreach (var permutation in permutations) { robot.Position = position; robot.Facing = facing; robot.Damage = 0; robot.PickUpCards(); var deck = new Deck(); var permutationResult = new List<CardExecutionResult>(); for (int i = 0 ; i < permutation.Count; ++i) { var card = deck.GetCard(permutation[i]); robot.DealCard(card.Priority, i + 1); } robot.Game.StartTurn(false /* Deal Cards */); int previousDamage = 0; while (true) { int registersLeft = robot.Game.ExecuteNextRegister(); permutationResult.Add(new CardExecutionResult { Card = permutation[permutationResult.Count], Position = robot.Position, Facing = robot.Facing, Damage = robot.Damage - previousDamage }); previousDamage = robot.Damage; if (registersLeft == 0) break; } robot.Game.EndTurn(); results.Add(permutationResult); } return results; }
public void Simulator_CalculateMovePermutations_7UniqueCards() { // Arrange var robot = new Robot(); robot.DealCard(10); // UTurn robot.DealCard(70); // RotateLeft robot.DealCard(80); // RotateRight robot.DealCard(430); // BackUp robot.DealCard(490); // Move1 robot.DealCard(670); // Move2 robot.DealCard(790); // Move3 // Act var moves = Simulator.CalculateMovePermutations(robot); // Assert Assert.AreEqual(2520, moves.Count); }
public void Simulator_CalculateMovePermutations_7Cards_2TypeRepeatedTwice() { // Arrange var robot = new Robot(); robot.DealCard(10); // UTurn robot.DealCard(20); // UTurn robot.DealCard(70); // RotateLeft robot.DealCard(80); // RotateRight robot.DealCard(430); // BackUp robot.DealCard(490); // Move1 robot.DealCard(500); // Move1 // Act var moves = Simulator.CalculateMovePermutations(robot); // Assert Assert.AreEqual(690, moves.Count); }