/// <summary> /// Deprecated Method for adding a new object to the GameStatus1 EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToGameStatus1(GameStatus gameStatus) { base.AddObject("GameStatus1", gameStatus); }
/// <summary> /// Create a new GameStatus object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="status">Initial value of the Status property.</param> /// <param name="modifyDateTime">Initial value of the ModifyDateTime property.</param> public static GameStatus CreateGameStatus(global::System.Int32 id, global::System.String status, global::System.DateTime modifyDateTime) { GameStatus gameStatus = new GameStatus(); gameStatus.Id = id; gameStatus.Status = status; gameStatus.ModifyDateTime = modifyDateTime; return gameStatus; }