/// <summary>
 /// Deprecated Method for adding a new object to the GameStatus1 EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToGameStatus1(GameStatus gameStatus)
 {
     base.AddObject("GameStatus1", gameStatus);
 }
 /// <summary>
 /// Create a new GameStatus object.
 /// </summary>
 /// <param name="id">Initial value of the Id property.</param>
 /// <param name="status">Initial value of the Status property.</param>
 /// <param name="modifyDateTime">Initial value of the ModifyDateTime property.</param>
 public static GameStatus CreateGameStatus(global::System.Int32 id, global::System.String status, global::System.DateTime modifyDateTime)
 {
     GameStatus gameStatus = new GameStatus();
     gameStatus.Id = id;
     gameStatus.Status = status;
     gameStatus.ModifyDateTime = modifyDateTime;
     return gameStatus;
 }