示例#1
0
 public FPEDrawerSaveData(string objectName, FPEDrawer.eDrawerState drawerState, string handleString, Vector3 customVector, bool internallyLocked, bool externallyLocked)
 {
     objName            = objectName;
     state              = drawerState;
     drawerPullString   = handleString;
     customDrawerVector = new FPEVector3(customVector);
     isInternallyLocked = internallyLocked;
     isExternallyLocked = externallyLocked;
 }
示例#2
0
 public FPEPlayerStateSaveData(Transform player, Vector3 focalPoint, bool isCrouching, bool playerDocked, string dockName, Vector2 targetMaxAngles, Vector3 targetFocalPoint, Vector3 targetDockPosition, Vector3 previousFocalPoint, Vector3 previousWorldPosition)
 {
     playerTransform = new FPETransform(player.position, player.rotation);
     playerFocus     = new FPEVector3(focalPoint);
     crouching       = isCrouching;
     docked          = playerDocked;
     curDockName     = dockName;
     maxAngles       = new FPEVector2(targetMaxAngles);
     tarFocalPos     = new FPEVector3(targetFocalPoint);
     tarDockPos      = new FPEVector3(targetDockPosition);
     prevFocalPos    = new FPEVector3(previousFocalPoint);
     prevWorldPos    = new FPEVector3(previousWorldPosition);
 }