private bool ShouldTransform(Pawn pawn, CompWerewolf w)
 {
     return(w.IsWerewolf && !w.IsTransformed &&
            (!w.IsBlooded || w.FuryToggled) &&
            !pawn.PositionHeld.Fogged(pawn.MapHeld));
 }
示例#2
0
 public Command_WerewolfButton(CompWerewolf compAbilityUser)
 {
     this.compAbilityUser = compAbilityUser;
 }