private bool ShouldTransform(Pawn pawn, CompWerewolf w) { return(w.IsWerewolf && !w.IsTransformed && (!w.IsBlooded || w.FuryToggled) && !pawn.PositionHeld.Fogged(pawn.MapHeld)); }
public Command_WerewolfButton(CompWerewolf compAbilityUser) { this.compAbilityUser = compAbilityUser; }