private bool ShouldTransform(Pawn pawn, CompWerewolf w)
 {
     return(w.IsWerewolf && !w.IsTransformed &&
            (!w.IsBlooded || w.FuryToggled) &&
            !pawn.PositionHeld.Fogged(pawn.MapHeld));
 }
Ejemplo n.º 2
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 public Command_WerewolfButton(CompWerewolf compAbilityUser)
 {
     this.compAbilityUser = compAbilityUser;
 }