private ConsoleInputHistory inputHistory; // = new ConsoleInputHistory(inputHistoryCapacity); #endregion Fields #region Methods void Awake() { Instance = this; /* This instantiation causes a bug when Unity rebuilds the project while in play mode Solution: move it to class level initialization, and make inputHistoryCapacity a const */ inputHistory = new ConsoleInputHistory(inputHistoryCapacity); }
void Awake() { inputHistory = new ConsoleInputHistory(inputHistoryCapacity); }