private ConsoleInputHistory inputHistory; // = new ConsoleInputHistory(inputHistoryCapacity);

        #endregion Fields

        #region Methods

        void Awake()
        {
            Instance = this;
            /* This instantiation causes a bug when Unity rebuilds the project while in play mode
               Solution: move it to class level initialization, and make inputHistoryCapacity a const */
            inputHistory = new ConsoleInputHistory(inputHistoryCapacity);
        }
Example #2
0
 void Awake()
 {
     inputHistory = new ConsoleInputHistory(inputHistoryCapacity);
 }