/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { shooter = new Player(); playerReticleSpeed = 8.0f; // player reticle speed pyramid = new SoloCup[10]; for (int i = 0; i < 10; i++) { pyramid[i] = new SoloCup(); } base.Initialize(); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { shooter = new Player(); //Set player's score to zero score = 0; pyramid = new List<SoloCup>(); playerReticleSpeed = 4f; // player reticle speed for (int i = 0; i < 10; i++) { pyramid.Add(new SoloCup()); } base.Initialize(); }