Esempio n. 1
0
 /// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     shooter = new Player();
     playerReticleSpeed = 8.0f;
     // player reticle speed
     pyramid = new SoloCup[10];
     for (int i = 0; i < 10; i++)
     {
         pyramid[i] = new SoloCup();
     }
     base.Initialize();
 }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            shooter = new Player();
            //Set player's score to zero
            score = 0;
            pyramid = new List<SoloCup>();

            playerReticleSpeed = 4f;
            // player reticle speed

            for (int i = 0; i < 10; i++)
            {
                pyramid.Add(new SoloCup());
            }
            base.Initialize();
        }