void webSocket_MessageReceived(object sender, MessageEventArgs e)
        {
            JSONObject responseJSON = new JSONObject(e.Data);

//            UnityEngine.Debug.Log(responseJSON);

            dispatcher.NewMessage(responseJSON.list);
        }
        void webSocket_MessageReceived(object sender, MessageReceivedEventArgs e)
        {
            List <Object> list = JsonConvert.DeserializeObject <List <Object> >(e.Message);

            dispatcher.NewMessage(list);
        }