void webSocket_MessageReceived(object sender, MessageEventArgs e) { JSONObject responseJSON = new JSONObject(e.Data); // UnityEngine.Debug.Log(responseJSON); dispatcher.NewMessage(responseJSON.list); }
void webSocket_MessageReceived(object sender, MessageReceivedEventArgs e) { List <Object> list = JsonConvert.DeserializeObject <List <Object> >(e.Message); dispatcher.NewMessage(list); }