示例#1
0
        public static async Task <WebPRendererWrapper <Texture2D> > LoadTexturesAsync(byte[] bytes)
        {
            Assert.IsNotNull(bytes);

            List <(Texture2D, int)> textures = await WebPDecoderWrapper.Decode(bytes);

            WebPRendererWrapper <Texture2D> renderer = new WebPRendererWrapper <Texture2D>(textures);

            return(renderer);
        }
示例#2
0
        public static async Task <WebPRendererWrapper <Texture2D> > LoadTexturesAsync(byte[] bytes)
        {
            Debug.Assert(bytes != null);

            var textures = await WebPDecoderWrapper.Decode(bytes);

            var renderer = new WebPRendererWrapper <Texture2D>(textures);

            return(renderer);
        }
示例#3
0
        /// <summary>
        /// Async loading webp files, and return WebPRender for render.
        /// </summary>
        /// <param name="url">Remote urls to download or project related absolute path(based on platform)</param>
        /// <returns>WebPRederer to provide Texture for rendering</returns>
        public static async Task <WebPRendererWrapper <Texture2D> > LoadTexturesAsync(string url)
        {
            byte[] bytes = await WebPLoader.Load(url);

            if (bytes == null || bytes.Length <= 0)
            {
                return(null);
            }

            List <(Texture2D, int)> textures = await WebPDecoderWrapper.Decode(bytes);

            WebPRendererWrapper <Texture2D> renderer = new WebPRendererWrapper <Texture2D>(textures);

            return(renderer);
        }
示例#4
0
        /// <summary>
        /// Async loading webp files, and return WebPRender for render.
        /// This function return NTextures which would work with fairygui: https://en.fairygui.com/
        /// </summary>
        /// <param name="url">Remote urls to download or project related absolute path(based on platform)</param>
        /// <returns>WebPRederer to provide NTexture for rendering</returns>
        public static async Task <WebPRendererWrapper <NTexture> > LoadNTexturesAsync(string url)
        {
            var bytes = await WebPLoader.Load(url);

            if (bytes == null || bytes.Length <= 0)
            {
                return(null);
            }

            var sw       = new Stopwatch();
            var textures = await WebPDecoderWrapper.Decode(bytes);

            var nTextures = textures.ConvertAll(ret =>
            {
                var(texture, timestamp) = ret;

                return(new NTexture(texture), timestamp);
            });
            var renderer = new WebPRendererWrapper <NTexture>(nTextures);

            Debug.Log($"[WebP] Decode webp into textures in: {sw.ElapsedMilliseconds}");
            sw.Stop();
            return(renderer);
        }