public static async Task <WebPRendererWrapper <Texture2D> > LoadTexturesAsync(byte[] bytes) { Assert.IsNotNull(bytes); List <(Texture2D, int)> textures = await WebPDecoderWrapper.Decode(bytes); WebPRendererWrapper <Texture2D> renderer = new WebPRendererWrapper <Texture2D>(textures); return(renderer); }
public static async Task <WebPRendererWrapper <Texture2D> > LoadTexturesAsync(byte[] bytes) { Debug.Assert(bytes != null); var textures = await WebPDecoderWrapper.Decode(bytes); var renderer = new WebPRendererWrapper <Texture2D>(textures); return(renderer); }
/// <summary> /// Async loading webp files, and return WebPRender for render. /// </summary> /// <param name="url">Remote urls to download or project related absolute path(based on platform)</param> /// <returns>WebPRederer to provide Texture for rendering</returns> public static async Task <WebPRendererWrapper <Texture2D> > LoadTexturesAsync(string url) { byte[] bytes = await WebPLoader.Load(url); if (bytes == null || bytes.Length <= 0) { return(null); } List <(Texture2D, int)> textures = await WebPDecoderWrapper.Decode(bytes); WebPRendererWrapper <Texture2D> renderer = new WebPRendererWrapper <Texture2D>(textures); return(renderer); }
/// <summary> /// Async loading webp files, and return WebPRender for render. /// This function return NTextures which would work with fairygui: https://en.fairygui.com/ /// </summary> /// <param name="url">Remote urls to download or project related absolute path(based on platform)</param> /// <returns>WebPRederer to provide NTexture for rendering</returns> public static async Task <WebPRendererWrapper <NTexture> > LoadNTexturesAsync(string url) { var bytes = await WebPLoader.Load(url); if (bytes == null || bytes.Length <= 0) { return(null); } var sw = new Stopwatch(); var textures = await WebPDecoderWrapper.Decode(bytes); var nTextures = textures.ConvertAll(ret => { var(texture, timestamp) = ret; return(new NTexture(texture), timestamp); }); var renderer = new WebPRendererWrapper <NTexture>(nTextures); Debug.Log($"[WebP] Decode webp into textures in: {sw.ElapsedMilliseconds}"); sw.Stop(); return(renderer); }