示例#1
0
 public static void Show()
 {
     #if UNITY_WEBGL && !UNITY_EDITOR
     if (!IsInitialized)
     {
         return;
     }
     WebGLFileUploadManager.Unity_FileUploadManager_Show();
     #endif
 }
 /// <summary>
 /// Shows the file upload UI.
 /// </summary>
 /// <returns><c>true</c>, if file upload UI was showd, <c>false</c> otherwise.</returns>
 /// <param name="isDropInput">If set to <c>true</c> is drop input.</param>
 /// <param name="isOverlay">If set to <c>true</c> is overlay.</param>
 /// <param name="x">The x coordinate.</param>
 /// <param name="y">The y coordinate.</param>
 /// <param name="width">Width.</param>
 /// <param name="height">Height.</param>
 public static bool Show(bool isDropInput = false, bool isOverlay = false, int x = -1, int y = -1, int width = -1, int height = -1)
 {
     #if UNITY_WEBGL && !UNITY_EDITOR
     bool success = WebGLFileUploadManager.Unity_FileUploadManager_Show(isDropInput, isOverlay, x, y, width, height);
     WebGLFileUploadManager.Unity_FileUploadManager_SetCallback(WebGLFileUploadManager.Callback);
     return(success);
     #else
     return(false);
     #endif
 }