// Token: 0x0600003D RID: 61 RVA: 0x000030AC File Offset: 0x000012AC public override object[] GetFsmArray(GameObject obj, string fsmName, string varName) { return(G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmArray(varName).Values); }
// Token: 0x06000043 RID: 67 RVA: 0x000031B4 File Offset: 0x000013B4 public override int GetFsmInt(GameObject obj, string fsmName, string varName) { return(G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmInt(varName).Value); }
// Token: 0x0600005A RID: 90 RVA: 0x000034D3 File Offset: 0x000016D3 public override void SetFsmVector3(GameObject obj, string fsmName, string varName, Vector3 value) { G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmVector3(varName).Value = value; }
// Token: 0x06000055 RID: 85 RVA: 0x00003442 File Offset: 0x00001642 public override void SetFsmQuaternion(GameObject obj, string fsmName, string varName, Quaternion value) { G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmQuaternion(varName).Value = value; }
// Token: 0x06000054 RID: 84 RVA: 0x00003425 File Offset: 0x00001625 public override void SetFsmObject(GameObject obj, string fsmName, string varName, UnityEngine.Object value) { G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmObject(varName).Value = value; }
// Token: 0x0600004C RID: 76 RVA: 0x0000333D File Offset: 0x0000153D public override void SetFsmArray(GameObject obj, string fsmName, string varName, object[] value) { G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmArray(varName).Values = value; }
// Token: 0x06000046 RID: 70 RVA: 0x00003238 File Offset: 0x00001438 public override Quaternion GetFsmQuaternion(GameObject obj, string fsmName, string varName) { return(G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmQuaternion(varName).Value); }