Exemple #1
0
 // Token: 0x0600003D RID: 61 RVA: 0x000030AC File Offset: 0x000012AC
 public override object[] GetFsmArray(GameObject obj, string fsmName, string varName)
 {
     return(G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmArray(varName).Values);
 }
Exemple #2
0
 // Token: 0x06000043 RID: 67 RVA: 0x000031B4 File Offset: 0x000013B4
 public override int GetFsmInt(GameObject obj, string fsmName, string varName)
 {
     return(G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmInt(varName).Value);
 }
Exemple #3
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 // Token: 0x0600005A RID: 90 RVA: 0x000034D3 File Offset: 0x000016D3
 public override void SetFsmVector3(GameObject obj, string fsmName, string varName, Vector3 value)
 {
     G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmVector3(varName).Value = value;
 }
Exemple #4
0
 // Token: 0x06000055 RID: 85 RVA: 0x00003442 File Offset: 0x00001642
 public override void SetFsmQuaternion(GameObject obj, string fsmName, string varName, Quaternion value)
 {
     G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmQuaternion(varName).Value = value;
 }
Exemple #5
0
 // Token: 0x06000054 RID: 84 RVA: 0x00003425 File Offset: 0x00001625
 public override void SetFsmObject(GameObject obj, string fsmName, string varName, UnityEngine.Object value)
 {
     G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmObject(varName).Value = value;
 }
Exemple #6
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 // Token: 0x0600004C RID: 76 RVA: 0x0000333D File Offset: 0x0000153D
 public override void SetFsmArray(GameObject obj, string fsmName, string varName, object[] value)
 {
     G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmArray(varName).Values = value;
 }
Exemple #7
0
 // Token: 0x06000046 RID: 70 RVA: 0x00003238 File Offset: 0x00001438
 public override Quaternion GetFsmQuaternion(GameObject obj, string fsmName, string varName)
 {
     return(G_PlayMaker_I.GetFsm(obj, fsmName).FsmVariables.GetFsmQuaternion(varName).Value);
 }