public static GameOrderPlayCardOrderDelay Create(CardInstanceIDType cardInstanceID, PlayerIDType playerID) { var o = new GameOrderPlayCardOrderDelay(); o.CardInstanceID = cardInstanceID; o.PlayerID = playerID; return(o); }
public static GameOrder ReadOrder(JToken jOrder) { var type = (string)jOrder["type"]; var playerID = (PlayerIDType)(int)jOrder["playerID"]; if (type == "GameOrderDeploy") { var terrID = (TerritoryIDType)(int)jOrder["deployOn"]; var armies = (int)jOrder["armies"]; return(GameOrderDeploy.Create(armies, playerID, terrID)); } if (type == "GameOrderAttackTransfer") { var from = (TerritoryIDType)(int)jOrder["from"]; var to = (TerritoryIDType)(int)jOrder["to"]; var armies = ToArmies((string)jOrder["numArmies"]); var attackTeammates = (bool)jOrder["attackTeammates"]; var byPercent = (bool)jOrder["byPercent"]; var attackTransfer = (AttackTransferEnum)Enum.Parse(typeof(AttackTransferEnum), (string)jOrder["attackTransfer"]); return(GameOrderAttackTransfer.Create(playerID, from, to, attackTransfer, byPercent, armies, attackTeammates)); } if (type.StartsWith("GameOrderPlayCard")) { var cardInstanceID = (CardInstanceIDType)Guid.Parse((string)jOrder["cardInstanceID"]); switch (type) { case "GameOrderPlayCardReinforcement": return(GameOrderPlayCardReinforcement.Create(cardInstanceID, playerID)); case "GameOrderPlayCardAbandon": return(GameOrderPlayCardAbandon.Create(cardInstanceID, playerID, (TerritoryIDType)(int)jOrder["targetTerritoryID"])); case "GameOrderPlayCardAirlift": return(GameOrderPlayCardAirlift.Create(cardInstanceID, playerID, (TerritoryIDType)(int)jOrder["from"], (TerritoryIDType)(int)jOrder["to"], ToArmies((string)jOrder["armiesToAirlift"]))); case "GameOrderPlayCardBlockade": return(GameOrderPlayCardBlockade.Create(cardInstanceID, playerID, (TerritoryIDType)(int)jOrder["targetTerritoryID"])); case "GameOrderPlayCardBomb": return(GameOrderPlayCardBomb.Create(cardInstanceID, playerID, (TerritoryIDType)(int)jOrder["targetTerritoryID"])); case "GameOrderPlayCardDiplomacy": return(GameOrderPlayCardDiplomacy.Create(cardInstanceID, playerID, (PlayerIDType)(int)jOrder["playerOne"], (PlayerIDType)(int)jOrder["playerTwo"])); case "GameOrderPlayCardGift": return(GameOrderPlayCardGift.Create(cardInstanceID, playerID, (TerritoryIDType)(int)jOrder["territoryID"], (PlayerIDType)(int)jOrder["giftTo"])); case "GameOrderPlayCardOrderDelay": return(GameOrderPlayCardOrderDelay.Create(cardInstanceID, playerID)); case "GameOrderPlayCardOrderPriority": return(GameOrderPlayCardOrderPriority.Create(cardInstanceID, playerID)); case "GameOrderPlayCardReconnaissance": return(GameOrderPlayCardReconnaissance.Create(cardInstanceID, playerID, (TerritoryIDType)(int)jOrder["targetTerritory"])); case "GameOrderPlayCardSanctions": return(GameOrderPlayCardSanctions.Create(cardInstanceID, playerID, (PlayerIDType)(int)jOrder["sanctionedPlayerID"])); case "GameOrderPlayCardSpy": return(GameOrderPlayCardSpy.Create(cardInstanceID, playerID, (PlayerIDType)(int)jOrder["targetPlayerID"])); case "GameOrderPlayCardSurveillance": return(GameOrderPlayCardSurveillance.Create(cardInstanceID, playerID, (BonusIDType)(int)jOrder["targetBonus"])); case "GameOrderPlayCardFogged": return(GameOrderPlayCardFogged.Create(playerID, cardInstanceID)); } } switch (type) { case "GameOrderReceiveCard": var ret = new GameOrderReceiveCard(); ret.PlayerID = (PlayerIDType)(int)jOrder["playerID"]; ret.InstancesCreated = new List <CardInstance>(); foreach (var card in (JArray)jOrder["cardsMadeWhole"]) { var inst = new CardInstance(); inst.ID = (CardInstanceIDType)Guid.Parse((string)card["cardInstanceID"]); inst.CardID = (CardIDType)(int)card["cardID"]; ret.InstancesCreated.Add(inst); } return(ret); case "GameOrderStateTransition": var stateTrans = new GameOrderStateTransition(); stateTrans.PlayerID = (PlayerIDType)(int)jOrder["playerID"]; stateTrans.NewState = (GamePlayerState)Enum.Parse(typeof(GamePlayerState), (string)jOrder["newState"]); return(stateTrans); case "ActiveCardWoreOff": var active = new ActiveCardWoreOff(); active.PlayerID = (PlayerIDType)(int)jOrder["playerID"]; active.CardInstanceID = (CardInstanceIDType)Guid.Parse((string)jOrder["cardInstanceID"]); return(active); case "GameOrderDiscard": return(GameOrderDiscard.Create((PlayerIDType)(int)jOrder["playerID"], (CardInstanceIDType)Guid.Parse((string)jOrder["cardInstanceID"]))); } throw new Exception("Need handler for order type " + type); }