private void Initialize()
        {
            //var backgroundColorStandard = new Color4(0.7f, 0.7f, 0.7f, 1.0f);
            var backgroundColorStandard = new Color4(0.157f, 0.157f, 0.157f, 1.0f);

            _backgroundManager   = new BackgroundManager(backgroundColorStandard);
            _screenBufferManager = new ScreenBufferManager(_backgroundManager);
            _viewportManager     = new ViewportManager(_control);

            _textureProvider = new TextureProvider();
            _shaderProvider  = new ShaderProvider();
            _sceneManager    = new SceneManager(new Scene("Main"));
            WorldAxes.AddAxesToNode(_shaderProvider, _sceneManager.CurrentScene);

            _camera      = new Camera(_viewportManager);
            _camMovement = new CameraMovement(_camera, _control);
            _renderLoop  = new RenderLoop(_control, _screenBufferManager, _sceneManager, _camera, _shaderProvider);

            _grid       = new Grid(_camera, _renderLoop, new LineRenderer(_shaderProvider.DefaultShader));
            _simulation = new JellySimulation(_sceneManager, _shaderProvider);
            _jellyInput = new JellyInput(_simulation.Jelly, _simulation.ControlFrame, _control, _camera);

            _window.tessellationParametersView.DataContext = Registry.TessellationLevels;
            _window.meshSelector.Initialize(_simulation);
            _window.polygonFillView.Initialize();
        }
示例#2
0
 public ScreenBufferManager(BackgroundManager backgroundManager)
 {
     _backgroundManager = backgroundManager;
     GL.Enable(EnableCap.Blend);
     GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
     GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
     GL.Enable(EnableCap.DepthTest);
 }