示例#1
0
 public AllItemsNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args)
     : base(nodeIndex, gameContext, args)
 {
 }
示例#2
0
 public OneSelectedUnitNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args)
     : base(nodeIndex, gameContext, args)
 {
 }
示例#3
0
 public HeroAttributesNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args)
     : base(nodeIndex, gameContext, args)
 {
 }
示例#4
0
 public IntroductionNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args)
     : base(nodeIndex, gameContext, args)
 {
 }