public AllItemsNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args) : base(nodeIndex, gameContext, args) { }
public OneSelectedUnitNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args) : base(nodeIndex, gameContext, args) { }
public HeroAttributesNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args) : base(nodeIndex, gameContext, args) { }
public IntroductionNode(int nodeIndex, GameContext gameContext, NewChildrenEventArgs args) : base(nodeIndex, gameContext, args) { }