public SetupStatePathCreation(Input input, StateSystem system, PathData pathData) { Gl.glEnable(Gl.GL_BLEND); Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA); _input = input; _system = system; _pathData = pathData; }
public PathCreationState(Input input, PathData pathData, Engine.Font numberFont) { _input = input; _pathData = pathData; _font = numberFont; }