public SetupStatePathCreation(Input input, StateSystem system, PathData pathData)
 {
     Gl.glEnable(Gl.GL_BLEND);
     Gl.glBlendFunc(Gl.GL_SRC_ALPHA, Gl.GL_ONE_MINUS_SRC_ALPHA);
     _input = input;
     _system = system;
     _pathData = pathData;
 }
 public PathCreationState(Input input, PathData pathData, Engine.Font numberFont)
 {
     _input = input;
     _pathData = pathData;
     _font = numberFont;
 }