public EditorPlayerRenderer(EditorWorld world, EditorPlayer player) { _world = world; _player = player; }
public EditorWorldRenderer(EditorWorld world) { _world = world; _mapRenderer = new EditorMapRenderer(_world.Map); }
public EditorPlayerController(EditorWorld world, EditorPlayer player) { _world = world; _player = player; }
public EditorLevel(EditorWorld world) { _world = world; _player = new EditorPlayer(); }