/// <summary>
        /// Returns the preset as an array of floats containing in order:
        /// frontOffset, frontRotation, rearOffset, rearRotation, defaultFrontOffset, defaultFrontRotation, defaultRearOffset, defaultRearRotation
        /// </summary>
        /// <param name="vehicle">The handle of the entity</param>
        /// <returns>The float array</returns>
        public float[] GetVstancerPreset(int vehicle)
        {
            VStancerPreset preset = (vehicle == currentVehicle && CurrentPresetIsValid) ? currentPreset : CreatePreset(vehicle);

            return(preset.ToArray());
        }