/// <summary> /// Returns the preset as an array of floats containing in order: /// frontOffset, frontRotation, rearOffset, rearRotation, defaultFrontOffset, defaultFrontRotation, defaultRearOffset, defaultRearRotation /// </summary> /// <param name="vehicle">The handle of the entity</param> /// <returns>The float array</returns> public float[] GetVstancerPreset(int vehicle) { VStancerPreset preset = (vehicle == currentVehicle && CurrentPresetIsValid) ? currentPreset : CreatePreset(vehicle); return(preset.ToArray()); }