/// <summary>
        /// Creates a preset for the <paramref name="vehicle"/> to edit it locally
        /// </summary>
        /// <param name="vehicle">The handle of the entity</param>
        /// <returns></returns>
        private VStancerPreset CreatePreset(int vehicle)
        {
            if (debug && IsVehicleDamaged(vehicle))
            {
                Screen.ShowNotification($"~o~Warning~w~: You are creating a vstancer preset for a damaged vehicle, default position and rotation of the wheels might be wrong");
            }

            int wheelsCount = GetVehicleNumberOfWheels(vehicle);
            int frontCount  = VStancerPreset.CalculateFrontWheelsCount(wheelsCount);

            // Get default values first
            float off_f_def         = DecorExistOn(vehicle, DefaultFrontOffsetID) ? DecorGetFloat(vehicle, DefaultFrontOffsetID) : GetVehicleWheelXOffset(vehicle, 0);
            float rot_f_def         = DecorExistOn(vehicle, DefaultFrontRotationID) ? DecorGetFloat(vehicle, DefaultFrontRotationID) : GetVehicleWheelYRotation(vehicle, 0);
            float off_r_def         = DecorExistOn(vehicle, DefaultRearOffsetID) ? DecorGetFloat(vehicle, DefaultRearOffsetID) : GetVehicleWheelXOffset(vehicle, frontCount);
            float rot_r_def         = DecorExistOn(vehicle, DefaultRearRotationID) ? DecorGetFloat(vehicle, DefaultRearRotationID) : GetVehicleWheelYRotation(vehicle, frontCount);
            float steering_lock_def = DecorExistOn(vehicle, DefaultSteeringLockID) ? DecorGetFloat(vehicle, DefaultSteeringLockID) : GetVehicleHandlingFloat(vehicle, "CHandlingData", "fSteeringLock");
            float susp_height_def   = DecorExistOn(vehicle, DefaultSuspensionHeightID) ? DecorGetFloat(vehicle, DefaultSuspensionHeightID) : GetVehicleHandlingFloat(vehicle, "CHandlingData", "fSuspensionRaise");;

            float off_f         = DecorExistOn(vehicle, FrontOffsetID) ? DecorGetFloat(vehicle, FrontOffsetID) : off_f_def;
            float rot_f         = DecorExistOn(vehicle, FrontRotationID) ? DecorGetFloat(vehicle, FrontRotationID) : rot_f_def;
            float off_r         = DecorExistOn(vehicle, RearOffsetID) ? DecorGetFloat(vehicle, RearOffsetID) : off_r_def;
            float rot_r         = DecorExistOn(vehicle, RearRotationID) ? DecorGetFloat(vehicle, RearRotationID) : rot_r_def;
            float steering_lock = DecorExistOn(vehicle, SteeringLockID) ? DecorGetFloat(vehicle, SteeringLockID) : steering_lock_def;
            float susp_height   = DecorExistOn(vehicle, SuspensionHeightID) ? DecorGetFloat(vehicle, SuspensionHeightID) : susp_height_def;

            return(new VStancerPreset(wheelsCount, off_f, rot_f, off_r, rot_r, steering_lock, susp_height, off_f_def, rot_f_def, off_r_def, rot_r_def, steering_lock_def, susp_height_def));
        }
        /// <summary>
        /// Refreshes the <paramref name="vehicle"/> with values from its decorators (if exist)
        /// </summary>
        /// <param name="vehicle">The handle of the entity</param>
        private void RefreshVehicleUsingDecorators(int vehicle)
        {
            int wheelsCount = GetVehicleNumberOfWheels(vehicle);
            int frontCount  = VStancerPreset.CalculateFrontWheelsCount(wheelsCount);

            if (DecorExistOn(vehicle, FrontOffsetID))
            {
                float value = DecorGetFloat(vehicle, FrontOffsetID);

                for (int index = 0; index < frontCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelXOffset(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelXOffset(vehicle, index, -value);
                    }
                }
            }

            if (DecorExistOn(vehicle, FrontRotationID))
            {
                float value = DecorGetFloat(vehicle, FrontRotationID);

                for (int index = 0; index < frontCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelYRotation(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelYRotation(vehicle, index, -value);
                    }
                }
            }

            if (DecorExistOn(vehicle, RearOffsetID))
            {
                float value = DecorGetFloat(vehicle, RearOffsetID);

                for (int index = frontCount; index < wheelsCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelXOffset(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelXOffset(vehicle, index, -value);
                    }
                }
            }

            if (DecorExistOn(vehicle, RearRotationID))
            {
                float value = DecorGetFloat(vehicle, RearRotationID);

                for (int index = frontCount; index < wheelsCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelYRotation(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelYRotation(vehicle, index, -value);
                    }
                }
            }

            if (DecorExistOn(vehicle, SteeringLockID))
            {
                float value = DecorGetFloat(vehicle, SteeringLockID);
                SetVehicleHandlingFloat(vehicle, "CHandlingData", "fSteeringLock", value);
            }

            if (DecorExistOn(vehicle, SuspensionHeightID))
            {
                float value = DecorGetFloat(vehicle, SuspensionHeightID);
                SetVehicleHandlingFloat(vehicle, "CHandlingData", "fSuspensionRaise", value);
            }
        }
示例#3
0
        /// <summary>
        /// Refreshes the <paramref name="vehicle"/> with values from its decorators (if exist)
        /// </summary>
        /// <param name="vehicle">The handle of the entity</param>
        private void RefreshVehicleUsingDecorators(int vehicle)
        {
            int wheelsCount = GetVehicleNumberOfWheels(vehicle);
            int frontCount  = VStancerPreset.CalculateFrontWheelsCount(wheelsCount);

            if (DecorExistOn(vehicle, FrontOffsetID))
            {
                float value = DecorGetFloat(vehicle, FrontOffsetID);

                for (int index = 0; index < frontCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelXOffset(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelXOffset(vehicle, index, -value);
                    }
                }
            }

            if (DecorExistOn(vehicle, FrontRotationID))
            {
                float value = DecorGetFloat(vehicle, FrontRotationID);

                for (int index = 0; index < frontCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelYRotation(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelYRotation(vehicle, index, -value);
                    }
                }
            }

            if (DecorExistOn(vehicle, RearOffsetID))
            {
                float value = DecorGetFloat(vehicle, RearOffsetID);

                for (int index = frontCount; index < wheelsCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelXOffset(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelXOffset(vehicle, index, -value);
                    }
                }
            }

            if (DecorExistOn(vehicle, RearRotationID))
            {
                float value = DecorGetFloat(vehicle, RearRotationID);

                for (int index = frontCount; index < wheelsCount; index++)
                {
                    if (index % 2 == 0)
                    {
                        SetVehicleWheelYRotation(vehicle, index, value);
                    }
                    else
                    {
                        SetVehicleWheelYRotation(vehicle, index, -value);
                    }
                }
            }
        }
        /// <summary>
        /// Loads a Vstancer preset for the <paramref name="vehicle"/> with the specified values.
        /// </summary>
        /// <param name="vehicle">The handle of the entity</param>
        /// <param name="frontOffset">The front offset value</param>
        /// <param name="frontRotation">The front rotation value</param>
        /// <param name="rearOffset">The rear offset value</param>
        /// <param name="rearRotation">The rear rotation value</param>
        /// <param name="steeringLock">Steering lock value</param>
        /// <param name="suspensionHeight">Suspension height value</param>
        /// <param name="defaultFrontOffset">The default front offset value</param>
        /// <param name="defaultFrontRotation">The default front rotation value</param>
        /// <param name="defaultRearOffset">The default rear offset value</param>
        /// <param name="defaultRearRotation">The default rear rotation value</param>
        /// <param name="defaultSteeringLock">The default steering lock value</param>
        /// <param name="defaultSuspensionHeight">The default suspension height value</param>
        public void SetVstancerPreset(int vehicle, float frontOffset, float frontRotation, float rearOffset, float rearRotation, float steeringLock, float suspensionHeight, object defaultFrontOffset = null, object defaultFrontRotation = null, object defaultRearOffset = null, object defaultRearRotation = null, object defaultSteeringLock = null, object defaultSuspensionHeight = null)
        {
            if (debug)
            {
                Debug.WriteLine($"{ScriptName}: SetVstancerPreset parameters {frontOffset} {frontRotation} {rearOffset} {rearRotation} {steeringLock} {suspensionHeight} {defaultFrontOffset} {defaultFrontRotation} {defaultRearOffset} {defaultRearRotation} {defaultSteeringLock} {defaultSuspensionHeight}");
            }

            if (!DoesEntityExist(vehicle))
            {
                return;
            }

            int wheelsCount = GetVehicleNumberOfWheels(vehicle);
            int frontCount  = VStancerPreset.CalculateFrontWheelsCount(wheelsCount);

            float off_f_def, rot_f_def, off_r_def, rot_r_def, steering_lock_def, susp_height_def;

            if (defaultFrontOffset != null && defaultFrontOffset is float)
            {
                off_f_def = (float)defaultFrontOffset;
            }
            else
            {
                off_f_def = DecorExistOn(vehicle, DefaultFrontOffsetID) ? DecorGetFloat(vehicle, DefaultFrontOffsetID) : GetVehicleWheelXOffset(vehicle, 0);
            }

            if (defaultFrontRotation != null && defaultFrontRotation is float)
            {
                rot_f_def = (float)defaultFrontRotation;
            }
            else
            {
                rot_f_def = DecorExistOn(vehicle, DefaultFrontRotationID) ? DecorGetFloat(vehicle, DefaultFrontRotationID) : GetVehicleWheelYRotation(vehicle, 0);
            }

            if (defaultRearOffset != null && defaultRearOffset is float)
            {
                off_r_def = (float)defaultRearOffset;
            }
            else
            {
                off_r_def = DecorExistOn(vehicle, DefaultRearOffsetID) ? DecorGetFloat(vehicle, DefaultRearOffsetID) : GetVehicleWheelXOffset(vehicle, frontCount);
            }

            if (defaultRearRotation != null && defaultRearRotation is float)
            {
                rot_r_def = (float)defaultRearRotation;
            }
            else
            {
                rot_r_def = DecorExistOn(vehicle, DefaultRearRotationID) ? DecorGetFloat(vehicle, DefaultRearRotationID) : GetVehicleWheelYRotation(vehicle, frontCount);
            }

            if (defaultSteeringLock != null && defaultSteeringLock is float)
            {
                steering_lock_def = (float)defaultSteeringLock;
            }
            else
            {
                steering_lock_def = DecorExistOn(vehicle, DefaultSteeringLockID) ? DecorGetFloat(vehicle, DefaultSteeringLockID) : GetVehicleHandlingFloat(vehicle, "CHandlingData", "fSteeringLock");
            }

            if (defaultSuspensionHeight != null && defaultSuspensionHeight is float)
            {
                susp_height_def = (float)defaultSuspensionHeight;
            }
            else
            {
                susp_height_def = DecorExistOn(vehicle, DefaultSuspensionHeightID) ? DecorGetFloat(vehicle, DefaultSuspensionHeightID) : GetVehicleHandlingFloat(vehicle, "CHandlingData", "fSuspensionRaise");
            }

            if (vehicle == currentVehicle)
            {
                currentPreset = new VStancerPreset(wheelsCount, frontOffset, frontRotation, rearOffset, rearRotation, steeringLock, suspensionHeight, off_f_def, rot_f_def, off_r_def, rot_r_def, steering_lock_def, susp_height_def);
                PresetChanged?.Invoke(this, EventArgs.Empty);
            }
            else
            {
                UpdateFloatDecorator(vehicle, DefaultFrontOffsetID, off_f_def, frontOffset);
                UpdateFloatDecorator(vehicle, DefaultFrontRotationID, rot_f_def, frontRotation);
                UpdateFloatDecorator(vehicle, DefaultRearOffsetID, off_r_def, rearOffset);
                UpdateFloatDecorator(vehicle, DefaultRearRotationID, rot_r_def, rearRotation);
                UpdateFloatDecorator(vehicle, DefaultSteeringLockID, steering_lock_def, steeringLock);
                UpdateFloatDecorator(vehicle, DefaultSuspensionHeightID, susp_height_def, suspensionHeight);

                UpdateFloatDecorator(vehicle, FrontOffsetID, frontOffset, off_f_def);
                UpdateFloatDecorator(vehicle, FrontRotationID, frontRotation, rot_f_def);
                UpdateFloatDecorator(vehicle, RearOffsetID, rearOffset, off_r_def);
                UpdateFloatDecorator(vehicle, RearRotationID, rearRotation, rot_r_def);
                UpdateFloatDecorator(vehicle, SteeringLockID, steeringLock, steering_lock_def);
                UpdateFloatDecorator(vehicle, SuspensionHeightID, suspensionHeight, susp_height_def);
            }
        }
示例#5
0
        /// <summary>
        /// Loads a Vstancer preset for the <paramref name="vehicle"/> with the specified values.
        /// </summary>
        /// <param name="vehicle">The handle of the entity</param>
        /// <param name="frontOffset">The front offset value</param>
        /// <param name="frontRotation">The front rotation value</param>
        /// <param name="rearOffset">The rear offset value</param>
        /// <param name="rearRotation">The rear rotation value</param>
        /// <param name="defaultFrontOffset">The default front offset value</param>
        /// <param name="defaultFrontRotation">The default front rotation value</param>
        /// <param name="defaultRearOffset">The default rear offset value</param>
        /// <param name="defaultRearRotation">The default rear rotation value</param>
        public void SetVstancerPreset(int vehicle, float frontOffset, float frontRotation, float rearOffset, float rearRotation, object defaultFrontOffset = null, object defaultFrontRotation = null, object defaultRearOffset = null, object defaultRearRotation = null)
        {
            if (debug)
            {
                Debug.WriteLine($"{ScriptName}: SetVstancerPreset parameters {frontOffset} {frontRotation} {rearOffset} {rearRotation} {defaultFrontOffset} {defaultFrontRotation} {defaultRearOffset} {defaultRearRotation}");
            }

            if (!DoesEntityExist(vehicle))
            {
                return;
            }

            int wheelsCount = GetVehicleNumberOfWheels(vehicle);
            int frontCount  = VStancerPreset.CalculateFrontWheelsCount(wheelsCount);

            float off_f_def, rot_f_def, off_r_def, rot_r_def;

            if (defaultFrontOffset != null && defaultFrontOffset is float)
            {
                off_f_def = (float)defaultFrontOffset;
            }
            else
            {
                off_f_def = DecorExistOn(vehicle, DefaultFrontOffsetID) ? DecorGetFloat(vehicle, DefaultFrontOffsetID) : GetVehicleWheelXOffset(vehicle, 0);
            }

            if (defaultFrontRotation != null && defaultFrontRotation is float)
            {
                rot_f_def = (float)defaultFrontRotation;
            }
            else
            {
                rot_f_def = DecorExistOn(vehicle, DefaultFrontRotationID) ? DecorGetFloat(vehicle, DefaultFrontRotationID) : GetVehicleWheelYRotation(vehicle, 0);
            }

            if (defaultRearOffset != null && defaultRearOffset is float)
            {
                off_r_def = (float)defaultRearOffset;
            }
            else
            {
                off_r_def = DecorExistOn(vehicle, DefaultRearOffsetID) ? DecorGetFloat(vehicle, DefaultRearOffsetID) : GetVehicleWheelXOffset(vehicle, frontCount);
            }

            if (defaultRearRotation != null && defaultRearRotation is float)
            {
                rot_r_def = (float)defaultRearRotation;
            }
            else
            {
                rot_r_def = DecorExistOn(vehicle, DefaultRearRotationID) ? DecorGetFloat(vehicle, DefaultRearRotationID) : GetVehicleWheelYRotation(vehicle, frontCount);
            }

            if (vehicle == currentVehicle)
            {
                currentPreset = new VStancerPreset(wheelsCount, frontOffset, frontRotation, rearOffset, rearRotation, off_f_def, rot_f_def, off_r_def, rot_r_def);
                PresetChanged?.Invoke(this, EventArgs.Empty);
            }
            else
            {
                UpdateFloatDecorator(vehicle, DefaultFrontOffsetID, off_f_def, frontOffset);
                UpdateFloatDecorator(vehicle, DefaultFrontRotationID, rot_f_def, frontRotation);
                UpdateFloatDecorator(vehicle, DefaultRearOffsetID, off_r_def, rearOffset);
                UpdateFloatDecorator(vehicle, DefaultRearRotationID, rot_r_def, rearRotation);

                UpdateFloatDecorator(vehicle, FrontOffsetID, frontOffset, off_f_def);
                UpdateFloatDecorator(vehicle, FrontRotationID, frontRotation, rot_f_def);
                UpdateFloatDecorator(vehicle, RearOffsetID, rearOffset, off_r_def);
                UpdateFloatDecorator(vehicle, RearRotationID, rearRotation, rot_r_def);
            }
        }