/*@brief Return the angle between this and another vector @param v The other vector */ public float angle( ref btVector3 v ) { float s = btScalar.btSqrt( ( length2() * v.length2() ) ); #if PARANOID_ASSERTS Debug.Assert( s != (float)(0.0)); #endif return btScalar.btAcos( ( dot( ref v ) / s ) ); }