/* void multInverseLeft(btTransform t1, btTransform t2) { btVector3 v = t2.m_origin - t1.m_origin; m_basis = btMultTransposeLeft(t1.m_basis, t2.m_basis); m_origin = v t1.m_basis; } */ /*@brief Return the transform of the vector */ public void Apply( ref btVector3 x, out btVector3 result ) { btVector3 tmp; x.dot3( ref m_basis, out tmp ); tmp.Add( ref m_origin, out result ); }