public void RemoveAt(int index) { #if UNITY_EDITOR ArrayTools.RemoveAt(ref srcArr, index); TextureArrayTools.RemoveAt(ref texArr, index); SaveSources(); #endif }
public void RemoveLayer(int num) { ArrayTools.RemoveAt(ref array, num); TextureArrayTools.RemoveAt(ref mainTexArray, num); TextureArrayTools.RemoveAt(ref bumpMapArray, num); TextureArrayTools.RemoveAt(ref specSmoothMapArray, num); TextureArrayTools.RemoveAt(ref sssVanishMapArray, num); if (changeBlockData) { Voxeland.current.data.RemoveType((byte)num); } }