protected override void Awake()
        {
            base.Awake();

#if UNITY_EDITOR
            voxelObject = GetComponent <VoxelChunksObject>();
            if (voxelObject != null)
            {
                UpdatedChunks();
                voxelObject.updatedChunks += UpdatedChunks;
            }
#endif
        }
示例#2
0
 public RefreshCheckerChunk(VoxelChunksObject voxelObject) : base(voxelObject)
 {
     controllerChunk = voxelObject;
 }