protected override void Awake() { base.Awake(); #if UNITY_EDITOR voxelObject = GetComponent <VoxelChunksObject>(); if (voxelObject != null) { UpdatedChunks(); voxelObject.updatedChunks += UpdatedChunks; } #endif }
public RefreshCheckerChunk(VoxelChunksObject voxelObject) : base(voxelObject) { controllerChunk = voxelObject; }