internal void AddVoxelAt(Vector3 posVoxel, VoxelType voxelType) { if (voxels.ContainsKey(posVoxel)) voxels[posVoxel] = new Voxel(this, voxelType); else voxels.Add(posVoxel, new Voxel(this, voxelType)); }
public void AddVoxel(Voxel voxel) { }