/// <summary> /// Multiply two quaternions. /// </summary> /// <param name="value1">The first quaternion.</param> /// <param name="value2">The second quaternion.</param> /// <returns>The product of both quaternions.</returns> #region public static FP operator *(JQuaternion value1, JQuaternion value2) public static TSQuaternion operator *(TSQuaternion value1, TSQuaternion value2) { TSQuaternion result; TSQuaternion.Multiply(ref value1, ref value2, out result); return(result); }
/// <summary> /// Scale a quaternion /// </summary> /// <param name="quaternion1">The quaternion to scale.</param> /// <param name="scaleFactor">Scale factor.</param> /// <returns>The scaled quaternion.</returns> #region public static JQuaternion Multiply(JQuaternion quaternion1, FP scaleFactor) public static TSQuaternion Multiply(TSQuaternion quaternion1, FP scaleFactor) { TSQuaternion result; TSQuaternion.Multiply(ref quaternion1, scaleFactor, out result); return(result); }
/// <summary> /// Multiply two quaternions. /// </summary> /// <param name="quaternion1">The first quaternion.</param> /// <param name="quaternion2">The second quaternion.</param> /// <returns>The product of both quaternions.</returns> #region public static JQuaternion Multiply(JQuaternion quaternion1, JQuaternion quaternion2) public static TSQuaternion Multiply(TSQuaternion quaternion1, TSQuaternion quaternion2) { TSQuaternion result; TSQuaternion.Multiply(ref quaternion1, ref quaternion2, out result); return(result); }
public static TSQuaternion LerpUnclamped(TSQuaternion a, TSQuaternion b, FP t) { TSQuaternion result = TSQuaternion.Multiply(a, (1 - t)) + TSQuaternion.Multiply(b, t); result.Normalize(); return(result); }
public static TSQuaternion Inverse(TSQuaternion rotation) { FP invNorm = FP.One / ((rotation.x * rotation.x) + (rotation.y * rotation.y) + (rotation.z * rotation.z) + (rotation.w * rotation.w)); return(TSQuaternion.Multiply(TSQuaternion.Conjugate(rotation), invNorm)); }