예제 #1
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        /// <summary>
        /// Multiply two quaternions.
        /// </summary>
        /// <param name="value1">The first quaternion.</param>
        /// <param name="value2">The second quaternion.</param>
        /// <returns>The product of both quaternions.</returns>
        #region public static FP operator *(JQuaternion value1, JQuaternion value2)
        public static TSQuaternion operator *(TSQuaternion value1, TSQuaternion value2)
        {
            TSQuaternion result;

            TSQuaternion.Multiply(ref value1, ref value2, out result);
            return(result);
        }
예제 #2
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        /// <summary>
        /// Scale a quaternion
        /// </summary>
        /// <param name="quaternion1">The quaternion to scale.</param>
        /// <param name="scaleFactor">Scale factor.</param>
        /// <returns>The scaled quaternion.</returns>
        #region public static JQuaternion Multiply(JQuaternion quaternion1, FP scaleFactor)
        public static TSQuaternion Multiply(TSQuaternion quaternion1, FP scaleFactor)
        {
            TSQuaternion result;

            TSQuaternion.Multiply(ref quaternion1, scaleFactor, out result);
            return(result);
        }
예제 #3
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        /// <summary>
        /// Multiply two quaternions.
        /// </summary>
        /// <param name="quaternion1">The first quaternion.</param>
        /// <param name="quaternion2">The second quaternion.</param>
        /// <returns>The product of both quaternions.</returns>
        #region public static JQuaternion Multiply(JQuaternion quaternion1, JQuaternion quaternion2)
        public static TSQuaternion Multiply(TSQuaternion quaternion1, TSQuaternion quaternion2)
        {
            TSQuaternion result;

            TSQuaternion.Multiply(ref quaternion1, ref quaternion2, out result);
            return(result);
        }
예제 #4
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        public static TSQuaternion LerpUnclamped(TSQuaternion a, TSQuaternion b, FP t)
        {
            TSQuaternion result = TSQuaternion.Multiply(a, (1 - t)) + TSQuaternion.Multiply(b, t);

            result.Normalize();

            return(result);
        }
예제 #5
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        public static TSQuaternion Inverse(TSQuaternion rotation)
        {
            FP invNorm = FP.One / ((rotation.x * rotation.x) + (rotation.y * rotation.y) + (rotation.z * rotation.z) + (rotation.w * rotation.w));

            return(TSQuaternion.Multiply(TSQuaternion.Conjugate(rotation), invNorm));
        }