void Start() { // seed the random number generator Random.InitState(randomSeed); // save all primitives primitives = new Dictionary <string, GameObject>(); foreach (Transform t in GameObject.Find("GeometricPrimitives").transform) { primitives.Add(t.name, t.gameObject); } //Add all the available holders to the manager vholders = new List <GameObject>(); hholders = new List <GameObject>(); foreach (Transform child in transform) { if (child.name.Contains("VerticalHolder")) { vholders.Add(child.gameObject); } else if (child.name.Contains("HorizontalHolder")) { hholders.Add(child.gameObject); } } // find button button = GetComponentInChildren <ButtonPress>(); // find data logger logger = FindObjectOfType <DataLogger>(); logger.SetLogging(DataLogger.LoggingStatus.Clear); edc = FindObjectOfType <EyeDataCollect>(); edc.SetLogging(EyeDataCollect.LoggingStatus.Clear); // clear PHAM ClearPHAM(); }
// Start is called before the first frame update void Start() { edc = FindObjectOfType <EyeDataCollect>(); edc.SetLogging(EyeDataCollect.LoggingStatus.Clear); }