public GlobalJoinGump(PlayerMobile user, UOF_PvPBattle battle, int icon = 7022) : base(user, title: battle.Name, html: "Would you like to join the queue for this battle?", icon: icon) { Battle = battle; Modal = false; CanDispose = true; CanClose = true; CanMove = true; Width = 300; Height = 150; HtmlColor = Color.White; }
public GlobalJoinGump(PlayerMobile user, UOF_PvPBattle battle, int icon = 7022) : base(user, title: battle.Name, html: "Would you like to join the queue for this battle?", icon: icon) { Battle = battle; Modal = false; CanDispose = true; CanClose = true; CanMove = true; Width = 300; Height = 150; HtmlColor = Color.White; }
public BattleWell(UOF_PvPBattle battle) { Battle = battle; RequiredQuantity = 1000000; AddComponent(new BattleWellPiece(this, 9156), 2, 1, 15); AddComponent(new BattleWellPiece(this, 3348), 0, 1, 3); AddComponent(new BattleWellPiece(this, 9358), 0, 0, 0); AddComponent(new BattleWellPiece(this, 9364), 0, 0, 5); AddComponent(new BattleWellPiece(this, 6008), 2, -1, 0); AddComponent(new BattleWellPiece(this, 3244), 2, -1, 0); AddComponent(new BattleWellPiece(this, 9364), 0, -1, 5); AddComponent(new BattleWellPiece(this, 9158), 1, 1, 15); AddComponent(new BattleWellPiece(this, 3248), 1, 1, 0); AddComponent(new BattleWellPiece(this, 9357), 1, 0, 0); AddComponent(new BattleWellPiece(this, 9364), 1, 0, 5); AddComponent(new BattleWellPiece(this, 6039), 1, 0, 0); AddComponent(new BattleWellPiece(this, 9158), 1, 0, 15); AddComponent(new BattleWellPiece(this, 9156), 2, 0, 15); AddComponent(new BattleWellPiece(this, 6007), 2, 0, 0); AddComponent(new BattleWellPiece(this, 4090), 2, 0, 9); AddComponent(new BattleWellPiece(this, 7840), 2, 0, 4); AddComponent(new BattleWellPiece(this, 3244), 2, 0, 0); AddComponent(new BattleWellPiece(this, 3347), 2, 0, 3); AddComponent(new BattleWellPiece(this, 7070), -1, 0, 0); AddComponent(new BattleWellPiece(this, 9359), 1, -1, 0); AddComponent(new BattleWellPiece(this, 9364), 1, -1, 5); WeaponAccuracyValue = 1000; WeaponDamageValue = 1000; WeaponSlayerValue = 5000; ArmorProtectionValue = 800; ArmorSlayerValue = 10000; }
public BattleWell(UOF_PvPBattle battle) { Battle = battle; RequiredQuantity = 1000000; AddComponent(new BattleWellPiece(this, 9156), 2, 1, 15); AddComponent(new BattleWellPiece(this, 3348), 0, 1, 3); AddComponent(new BattleWellPiece(this, 9358), 0, 0, 0); AddComponent(new BattleWellPiece(this, 9364), 0, 0, 5); AddComponent(new BattleWellPiece(this, 6008), 2, -1, 0); AddComponent(new BattleWellPiece(this, 3244), 2, -1, 0); AddComponent(new BattleWellPiece(this, 9364), 0, -1, 5); AddComponent(new BattleWellPiece(this, 9158), 1, 1, 15); AddComponent(new BattleWellPiece(this, 3248), 1, 1, 0); AddComponent(new BattleWellPiece(this, 9357), 1, 0, 0); AddComponent(new BattleWellPiece(this, 9364), 1, 0, 5); AddComponent(new BattleWellPiece(this, 6039), 1, 0, 0); AddComponent(new BattleWellPiece(this, 9158), 1, 0, 15); AddComponent(new BattleWellPiece(this, 9156), 2, 0, 15); AddComponent(new BattleWellPiece(this, 6007), 2, 0, 0); AddComponent(new BattleWellPiece(this, 4090), 2, 0, 9); AddComponent(new BattleWellPiece(this, 7840), 2, 0, 4); AddComponent(new BattleWellPiece(this, 3244), 2, 0, 0); AddComponent(new BattleWellPiece(this, 3347), 2, 0, 3); AddComponent(new BattleWellPiece(this, 7070), -1, 0, 0); AddComponent(new BattleWellPiece(this, 9359), 1, -1, 0); AddComponent(new BattleWellPiece(this, 9364), 1, -1, 5); WeaponAccuracyValue = 1000; WeaponDamageValue = 1000; WeaponSlayerValue = 5000; ArmorProtectionValue = 800; ArmorSlayerValue = 10000; }