Ejemplo n.º 1
0
        public GlobalJoinGump(PlayerMobile user, UOF_PvPBattle battle, int icon = 7022)
            : base(user, title: battle.Name, html: "Would you like to join the queue for this battle?", icon: icon)
        {
            Battle = battle;

            Modal = false;

            CanDispose = true;
            CanClose   = true;
            CanMove    = true;

            Width  = 300;
            Height = 150;

            HtmlColor = Color.White;
        }
Ejemplo n.º 2
0
        public GlobalJoinGump(PlayerMobile user, UOF_PvPBattle battle, int icon = 7022)
            : base(user, title: battle.Name, html: "Would you like to join the queue for this battle?", icon: icon)
        {
            Battle = battle;

            Modal = false;

            CanDispose = true;
            CanClose = true;
            CanMove = true;

            Width = 300;
            Height = 150;

            HtmlColor = Color.White;
        }
Ejemplo n.º 3
0
		public BattleWell(UOF_PvPBattle battle)
		{
			Battle = battle;

			RequiredQuantity = 1000000;

			AddComponent(new BattleWellPiece(this, 9156), 2, 1, 15);
			AddComponent(new BattleWellPiece(this, 3348), 0, 1, 3);
			AddComponent(new BattleWellPiece(this, 9358), 0, 0, 0);
			AddComponent(new BattleWellPiece(this, 9364), 0, 0, 5);
			AddComponent(new BattleWellPiece(this, 6008), 2, -1, 0);
			AddComponent(new BattleWellPiece(this, 3244), 2, -1, 0);
			AddComponent(new BattleWellPiece(this, 9364), 0, -1, 5);
			AddComponent(new BattleWellPiece(this, 9158), 1, 1, 15);
			AddComponent(new BattleWellPiece(this, 3248), 1, 1, 0);
			AddComponent(new BattleWellPiece(this, 9357), 1, 0, 0);
			AddComponent(new BattleWellPiece(this, 9364), 1, 0, 5);
			AddComponent(new BattleWellPiece(this, 6039), 1, 0, 0);
			AddComponent(new BattleWellPiece(this, 9158), 1, 0, 15);
			AddComponent(new BattleWellPiece(this, 9156), 2, 0, 15);
			AddComponent(new BattleWellPiece(this, 6007), 2, 0, 0);
			AddComponent(new BattleWellPiece(this, 4090), 2, 0, 9);
			AddComponent(new BattleWellPiece(this, 7840), 2, 0, 4);
			AddComponent(new BattleWellPiece(this, 3244), 2, 0, 0);
			AddComponent(new BattleWellPiece(this, 3347), 2, 0, 3);
			AddComponent(new BattleWellPiece(this, 7070), -1, 0, 0);
			AddComponent(new BattleWellPiece(this, 9359), 1, -1, 0);
			AddComponent(new BattleWellPiece(this, 9364), 1, -1, 5);

			WeaponAccuracyValue = 1000;
			WeaponDamageValue = 1000;
			WeaponSlayerValue = 5000;

			ArmorProtectionValue = 800;
			ArmorSlayerValue = 10000;
		}
Ejemplo n.º 4
0
        public BattleWell(UOF_PvPBattle battle)
        {
            Battle = battle;

            RequiredQuantity = 1000000;

            AddComponent(new BattleWellPiece(this, 9156), 2, 1, 15);
            AddComponent(new BattleWellPiece(this, 3348), 0, 1, 3);
            AddComponent(new BattleWellPiece(this, 9358), 0, 0, 0);
            AddComponent(new BattleWellPiece(this, 9364), 0, 0, 5);
            AddComponent(new BattleWellPiece(this, 6008), 2, -1, 0);
            AddComponent(new BattleWellPiece(this, 3244), 2, -1, 0);
            AddComponent(new BattleWellPiece(this, 9364), 0, -1, 5);
            AddComponent(new BattleWellPiece(this, 9158), 1, 1, 15);
            AddComponent(new BattleWellPiece(this, 3248), 1, 1, 0);
            AddComponent(new BattleWellPiece(this, 9357), 1, 0, 0);
            AddComponent(new BattleWellPiece(this, 9364), 1, 0, 5);
            AddComponent(new BattleWellPiece(this, 6039), 1, 0, 0);
            AddComponent(new BattleWellPiece(this, 9158), 1, 0, 15);
            AddComponent(new BattleWellPiece(this, 9156), 2, 0, 15);
            AddComponent(new BattleWellPiece(this, 6007), 2, 0, 0);
            AddComponent(new BattleWellPiece(this, 4090), 2, 0, 9);
            AddComponent(new BattleWellPiece(this, 7840), 2, 0, 4);
            AddComponent(new BattleWellPiece(this, 3244), 2, 0, 0);
            AddComponent(new BattleWellPiece(this, 3347), 2, 0, 3);
            AddComponent(new BattleWellPiece(this, 7070), -1, 0, 0);
            AddComponent(new BattleWellPiece(this, 9359), 1, -1, 0);
            AddComponent(new BattleWellPiece(this, 9364), 1, -1, 5);

            WeaponAccuracyValue = 1000;
            WeaponDamageValue   = 1000;
            WeaponSlayerValue   = 5000;

            ArmorProtectionValue = 800;
            ArmorSlayerValue     = 10000;
        }