public void RepopulateHardware(IGamelogicEngine gle) { MappingConfig.Clear(false); MappingConfig.PopulateSwitches(gle.RequestedSwitches, this); MappingConfig.PopulateLamps(gle.RequestedLamps, this); MappingConfig.PopulateCoils(gle.RequestedCoils, this); MappingConfig.PopulateWires(gle.AvailableWires, this); // hook up plunger var plunger = GetComponentInChildren <PlungerComponent>(); if (plunger) { const string description = "Manual Plunger"; var plungerMapping = MappingConfig.Wires.FirstOrDefault(mc => mc.Description == description); if (plungerMapping == null) { var mapping = new WireMapping().WithId(); mapping.Description = description; mapping.Source = SwitchSource.InputSystem; mapping.SourceInputActionMap = InputConstants.MapCabinetSwitches; mapping.SourceInputAction = InputConstants.ActionPlunger; mapping.DestinationDevice = plunger; mapping.DestinationDeviceItem = PlungerComponent.PullCoilId; MappingConfig.AddWire(mapping); } } }
public void RemoveWire(WireMapping wireMapping) { Wires.Remove(wireMapping); }
public void AddWire(WireMapping wireMapping) { Wires.Add(wireMapping); }