// This method is invoked when the application has loaded its UI and is ready to run public override bool FinishedLaunching(UIApplication app, NSDictionary options) { app.SetStatusBarHidden(true, false); // create a new window instance based on the screen size window = new UIWindow(UIScreen.MainScreen.Bounds); // load the appropriate UI, depending on whether the app is running on an iPhone or iPad if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { viewController = new OpenGLViewController("OpenGLViewController_iPhone", null); } else { viewController = new OpenGLViewController("OpenGLViewController_iPad", null); } window.RootViewController = viewController; ((EAGLView)(viewController.View)).Run(60.0); // make the window visible window.MakeKeyAndVisible(); return(true); }
// This method is invoked when the application has loaded its UI and is ready to run public override bool FinishedLaunching(UIApplication app, NSDictionary options) { app.SetStatusBarHidden (true, false); // create a new window instance based on the screen size window = new UIWindow (UIScreen.MainScreen.Bounds); // load the appropriate UI, depending on whether the app is running on an iPhone or iPad if (UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Phone) { viewController = new OpenGLViewController ("OpenGLViewController_iPhone", null); } else { viewController = new OpenGLViewController ("OpenGLViewController_iPad", null); } window.RootViewController = viewController; ((EAGLView)(viewController.View)).Run (60.0); // make the window visible window.MakeKeyAndVisible (); return true; }