/// <summary> /// prepares the particle for secondary spawning. /// </summary> /// <param name="particleInstance"></param> public void PrepareForSecondarySpawn(ParticleBase particleInstance) { Vec3d particlePos = particleInstance.Position; basePos.X = particlePos.X; basePos.Y = particlePos.Y; basePos.Z = particlePos.Z; }
public void PrepareForSecondarySpawn(ParticleBase particleInstance) { }