/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/valenciaMap"); gradTex = VintageHelper.LoadTextureFromResources(@"Textures/valenciaGradientMap"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { edgeBurnTex = VintageHelper.LoadTextureFromResources(@"Textures/sutroEdgeBurn"); curvesTex = VintageHelper.LoadTextureFromResources(@"Textures/sutroCurves"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/sierraVignette"); overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/overlayMap"); levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/sierraMap"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/blackboard1024"); overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/overlayMap"); levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/amaroMap"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/hudsonBackground"); overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/overlayMap"); levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/hudsonMap"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { DestroyLut(); lutTex = VintageHelper.CreateTexture3DFromResources(@"Textures/cremaLut", 16); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { curvesTex = VintageHelper.LoadTextureFromResources(@"Textures/earlyBirdCurves"); overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/earlybirdOverlayMap"); blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/earlybirdBlowout"); levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/earlybirdMap"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { edgeBurnTex = VintageHelper.LoadTextureFromResources(@"Textures/edgeBurn"); levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/hefeMap"); gradientTex = VintageHelper.LoadTextureFromResources(@"Textures/hefeGradientMap"); softLightTex = VintageHelper.LoadTextureFromResources(@"Textures/hefeSoftLight"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { processTex = VintageHelper.LoadTextureFromResources(@"Textures/brannanProcess"); blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/brannanBlowout"); contrastTex = VintageHelper.LoadTextureFromResources(@"Textures/brannanContrast"); lumaTex = VintageHelper.LoadTextureFromResources(@"Textures/brannanLuma"); screenTex = VintageHelper.LoadTextureFromResources(@"Textures/brannanScreen"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { metalTex = VintageHelper.LoadTextureFromResources(@"Textures/toasterMetal"); softLightTex = VintageHelper.LoadTextureFromResources(@"Textures/toasterSoftLight"); curvesTex = VintageHelper.LoadTextureFromResources(@"Textures/toasterCurves"); overlayWarmTex = VintageHelper.LoadTextureFromResources(@"Textures/toasterOverlayMapWarm"); colorShiftTex = VintageHelper.LoadTextureFromResources(@"Textures/toasterColorShift"); base.CreateMaterial(); }
/// <summary> /// Creates the material and textures. /// </summary> protected override void CreateMaterial() { levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/inkwellMap"); base.CreateMaterial(); }