Esempio n. 1
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/valenciaMap");
            gradTex   = VintageHelper.LoadTextureFromResources(@"Textures/valenciaGradientMap");

            base.CreateMaterial();
        }
Esempio n. 2
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            edgeBurnTex = VintageHelper.LoadTextureFromResources(@"Textures/sutroEdgeBurn");
            curvesTex   = VintageHelper.LoadTextureFromResources(@"Textures/sutroCurves");

            base.CreateMaterial();
        }
Esempio n. 3
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/sierraVignette");
            overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/overlayMap");
            levelsTex  = VintageHelper.LoadTextureFromResources(@"Textures/sierraMap");

            base.CreateMaterial();
        }
Esempio n. 4
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/blackboard1024");
            overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/overlayMap");
            levelsTex  = VintageHelper.LoadTextureFromResources(@"Textures/amaroMap");

            base.CreateMaterial();
        }
Esempio n. 5
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/hudsonBackground");
            overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/overlayMap");
            levelsTex  = VintageHelper.LoadTextureFromResources(@"Textures/hudsonMap");

            base.CreateMaterial();
        }
Esempio n. 6
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            DestroyLut();

            lutTex = VintageHelper.CreateTexture3DFromResources(@"Textures/cremaLut", 16);

            base.CreateMaterial();
        }
Esempio n. 7
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            curvesTex  = VintageHelper.LoadTextureFromResources(@"Textures/earlyBirdCurves");
            overlayTex = VintageHelper.LoadTextureFromResources(@"Textures/earlybirdOverlayMap");
            blowoutTex = VintageHelper.LoadTextureFromResources(@"Textures/earlybirdBlowout");
            levelsTex  = VintageHelper.LoadTextureFromResources(@"Textures/earlybirdMap");

            base.CreateMaterial();
        }
Esempio n. 8
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            edgeBurnTex  = VintageHelper.LoadTextureFromResources(@"Textures/edgeBurn");
            levelsTex    = VintageHelper.LoadTextureFromResources(@"Textures/hefeMap");
            gradientTex  = VintageHelper.LoadTextureFromResources(@"Textures/hefeGradientMap");
            softLightTex = VintageHelper.LoadTextureFromResources(@"Textures/hefeSoftLight");

            base.CreateMaterial();
        }
Esempio n. 9
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            processTex  = VintageHelper.LoadTextureFromResources(@"Textures/brannanProcess");
            blowoutTex  = VintageHelper.LoadTextureFromResources(@"Textures/brannanBlowout");
            contrastTex = VintageHelper.LoadTextureFromResources(@"Textures/brannanContrast");
            lumaTex     = VintageHelper.LoadTextureFromResources(@"Textures/brannanLuma");
            screenTex   = VintageHelper.LoadTextureFromResources(@"Textures/brannanScreen");

            base.CreateMaterial();
        }
Esempio n. 10
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            metalTex       = VintageHelper.LoadTextureFromResources(@"Textures/toasterMetal");
            softLightTex   = VintageHelper.LoadTextureFromResources(@"Textures/toasterSoftLight");
            curvesTex      = VintageHelper.LoadTextureFromResources(@"Textures/toasterCurves");
            overlayWarmTex = VintageHelper.LoadTextureFromResources(@"Textures/toasterOverlayMapWarm");
            colorShiftTex  = VintageHelper.LoadTextureFromResources(@"Textures/toasterColorShift");

            base.CreateMaterial();
        }
Esempio n. 11
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        /// <summary>
        /// Creates the material and textures.
        /// </summary>
        protected override void CreateMaterial()
        {
            levelsTex = VintageHelper.LoadTextureFromResources(@"Textures/inkwellMap");

            base.CreateMaterial();
        }